rw-facer.rwx
modelbegin
clumpbegin
materialmode double # makes polygons two-sided!
axisalignment zorienty # makes the model always face the viewer
vertex -.1 0
0 UV 0 1
vertex .1
0 0 UV 1 1
vertex .1 .2
0 UV 1 0
vertex -.1 .2
0 UV 0 0
texturemodes foreshorten
surface 1 0 0
texture rw-face mask
rw-face!
quad 1 2 3 4
clumpend
modelend
modelbegin
clumpbegin
addhint editable
vertex 0.0600 -0.0600
0.0600 uv 1.0000 1.0000 # 1
vertex 0.0600
0.0600 0.0600 uv 1.0000 0.0000 # 2
vertex -0.0600
0.0600 0.0600 uv 0.0000 0.0000 # 3
vertex -0.0600 -0.0600
0.0600 uv 0.0000 1.0000 # 4
vertex -0.0600 -0.0600
-0.0600 uv 1.0000 1.0000 # 5
vertex -0.0600
0.0600 -0.0600 uv 1.0000 0.0000 # 6
vertex 0.0600
0.0600 -0.0600 uv 0.0000 0.0000 # 7
vertex 0.0600
-0.0600 -0.0600 uv 0.0000 1.0000 # 8
vertex -0.0600 -0.0600
0.0600 uv 1.0000 1.0000 # 9
vertex -0.0600
0.0600 0.0600 uv 1.0000 0.0000 # 10
vertex -0.0600
0.0600 -0.0600 uv 0.0000 0.0000 # 11
vertex -0.0600 -0.0600
-0.0600 uv 0.0000 1.0000 # 12
vertex 0.0600
-0.0600 -0.0600 uv 1.0000 1.0000 # 13
vertex 0.0600
0.0600 -0.0600 uv 1.0000 0.0000 # 14
vertex 0.0600
0.0600 0.0600 uv 0.0000 0.0000 # 15
vertex 0.0600
-0.0600 0.0600 uv 0.0000 1.0000 # 16
vertex -0.0600
0.0600 -0.0600 uv 0.0000 0.0000 # 17
vertex -0.0600
0.0600 0.0600 uv 0.0000 1.0000 # 18
vertex 0.0600
0.0600 0.0600 uv 1.0000 1.0000 # 19
vertex 0.0600
0.0600 -0.0600 uv 1.0000 0.0000 # 20
vertex -0.0600 -0.0600
-0.0600 uv 0.0000 1.0000 # 21
vertex 0.0600
-0.0600 -0.0600 uv 1.0000 1.0000 # 22
vertex 0.0600
-0.0600 0.0600 uv 1.0000 0.0000 # 23
vertex -0.0600 -0.0600
0.0600 uv 0.0000 0.0000 # 24
surface .7 .2 0
texturemode lit foreshorten
texture rw-front
quad 1 2 3 4
texture rw-back
quad 5 6 7 8
texture rw-left
quad 9 10 11 12
texture rw-right
quad 13 14 15 16
texture rw-top
quad 17 18 19 20
texture rw-botom
quad 21 22 23 24
clumpend
modelend
modelbegin
clumpbegin
surface .5 .5 0
color .4 .3 0
cylinder .4 .01 .008 10
translate 0 .36 0
color .3 .8 .34
cone .04 .2 12
cone .04 -.2 12
clumpend
modelend
modelbegin
clumpbegin
addhint editable
rotate 0 0 1 10
vertex 0.0100
0.0000 0.0000 # 1
vertex 0.0080
0.4000 0.0000 # 2
vertex 0.0080
0.0000 -0.0058 # 3
vertex 0.0064
0.4000 -0.0047 # 4
vertex 0.0030
0.0000 -0.0095 # 5
vertex 0.0024
0.4000 -0.0076 # 6
vertex -0.0030
0.0000 -0.0095 # 7
vertex -0.0024
0.4000 -0.0076 # 8
vertex -0.0080
0.0000 -0.0058 # 9
vertex -0.0064
0.4000 -0.0047 # 10
vertex -0.0100
0.0000 0.0000 # 11
vertex -0.0080
0.4000 0.0000 # 12
vertex -0.0080
0.0000 0.0058 # 13
vertex -0.0064
0.4000 0.0046 # 14
vertex -0.0030
0.0000 0.0095 # 15
vertex -0.0024
0.4000 0.0075 # 16
vertex 0.0030
0.0000 0.0094 # 17
vertex 0.0024
0.4000 0.0075 # 18
vertex 0.0080
0.0000 0.0058 # 19
vertex 0.0064
0.4000 0.0046 # 20
vertex 0.0000
0.4000 0.0000 # 21
vertex 0.2000
0.3600 0.0000 # 22
vertex 0.1732
0.3600 -0.1000 # 23
vertex 0.0999
0.3600 -0.1732 # 24
vertex 0.0000
0.3600 -0.2000 # 25
vertex -0.1000
0.3600 -0.1732 # 26
vertex -0.1732
0.3600 -0.0999 # 27
vertex -0.2000
0.3600 0.0000 # 28
vertex -0.1732
0.3600 0.1000 # 29
vertex -0.0999
0.3600 0.1732 # 30
vertex 0.0000
0.3600 0.2000 # 31
vertex 0.1000
0.3600 0.1731 # 32
vertex 0.1732
0.3600 0.0999 # 33
vertex 0.0000
0.4000 0.0000 # 34
vertex -0.2000
0.3600 0.0000 # 35
vertex -0.1732
0.3600 -0.1000 # 36
vertex -0.0999
0.3600 -0.1732 # 37
vertex 0.0000
0.3600 -0.2000 # 38
vertex 0.1000
0.3600 -0.1732 # 39
vertex 0.1732
0.3600 -0.0999 # 40
vertex 0.2000
0.3600 0.0000 # 41
vertex 0.1732
0.3600 0.1000 # 42
vertex 0.0999
0.3600 0.1732 # 43
vertex 0.0000
0.3600 0.2000 # 44
vertex -0.1000
0.3600 0.1731 # 45
vertex -0.1732
0.3600 0.0999 # 46
color 0.281250 0.796875
0.312500
ambient 0.500000
diffuse 0.500000
triangle 21 22 23
triangle 21 23 24
triangle 21 24 25
triangle 21 25 26
triangle 21 26 27
triangle 21 27 28
triangle 21 28 29
triangle 21 29 30
triangle 21 30 31
triangle 21 31 32
triangle 21 32 33
triangle 21 33 22
triangle 34 35 36
triangle 34 36 37
triangle 34 37 38
triangle 34 38 39
triangle 34 39 40
triangle 34 40 41
triangle 34 41 42
triangle 34 42 43
triangle 34 43 44
triangle 34 44 45
triangle 34 45 46
triangle 34 46 35
# (we can see from the color command that the cone-shaped top ends here)
color 0.375000 0.296875
0.000000
quad 19 1 2 20
quad 17 19 20 18
quad 15 17 18 16
quad 13 15 16 14
quad 11 13 14 12
quad 9 11 12 10
quad 7 9 10 8
quad 5 7 8 6
quad 3 5 6 4
quad 1 3 4 2
clumpend
modelend

pfrond1.jpg
pfrond1m.bmp
(Note that the texture bitmap must be a .jpg and the mask must be a 2-color .bmp file. The mask image here is actually a .jpg only because web pages don’t support embedded .bmp’s.)
rw-palm3.rwx
modelbegin
clumpbegin
addhint editable
rotate 0 0 1 10
vertex 0.0100
0.0000 0.0000 # 1
vertex 0.0080
0.4000 0.0000 # 2
vertex 0.0080
0.0000 -0.0058 # 3
vertex 0.0064
0.4000 -0.0047 # 4
vertex 0.0030
0.0000 -0.0095 # 5
vertex 0.0024
0.4000 -0.0076 # 6
vertex -0.0030
0.0000 -0.0095 # 7
vertex -0.0024
0.4000 -0.0076 # 8
vertex -0.0080
0.0000 -0.0058 # 9
vertex -0.0064
0.4000 -0.0047 # 10
vertex -0.0100
0.0000 0.0000 # 11
vertex -0.0080
0.4000 0.0000 # 12
vertex -0.0080
0.0000 0.0058 # 13
vertex -0.0064
0.4000 0.0046 # 14
vertex -0.0030
0.0000 0.0095 # 15
vertex -0.0024
0.4000 0.0075 # 16
vertex 0.0030
0.0000 0.0094 # 17
vertex 0.0024
0.4000 0.0075 # 18
vertex 0.0080
0.0000 0.0058 # 19
vertex 0.0064
0.4000 0.0046 # 20
#texbegin fronds
vertex 0.0000
0.4000 0.0000 UV 0.5000 0.5000 # 21
vertex 0.2000
0.3600 0.0000 UV 1.0000 0.5000 # 22
vertex 0.1732
0.3600 -0.1000 UV 0.9330 0.2500 # 23
vertex 0.0999
0.3600 -0.1732 UV 0.7497 0.0670 # 24
vertex 0.0000
0.3600 -0.2000 UV 0.5000 0.0000 # 25
vertex -0.1000
0.3600 -0.1732 UV 0.2500 0.0670 # 26
vertex -0.1732
0.3600 -0.0999 UV 0.0670 0.2503 # 27
vertex -0.2000
0.3600 0.0000 UV 0.0000 0.5000 # 28
vertex -0.1732
0.3600 0.1000 UV 0.0670 0.7500 # 29
vertex -0.0999
0.3600 0.1732 UV 0.2503 0.9330 # 30
vertex 0.0000
0.3600 0.2000 UV 0.5000 1.0000 # 31
vertex 0.1000
0.3600 0.1731 UV 0.7500 0.9327 # 32
vertex 0.1732
0.3600 0.0999 UV 0.9330 0.7497 # 33
vertex 0.0000
0.4000 0.0000 UV 0.5000 0.5000 # 34
vertex -0.2000
0.3600 0.0000 UV 0.0000 0.5000 # 35
vertex -0.1732
0.3600 -0.1000 UV 0.0670 0.2500 # 36
vertex -0.0999
0.3600 -0.1732 UV 0.2503 0.0670 # 37
vertex 0.0000
0.3600 -0.2000 UV 0.5000 0.0000 # 38
vertex 0.1000
0.3600 -0.1732 UV 0.7500 0.0670 # 39
vertex 0.1732
0.3600 -0.0999 UV 0.9330 0.2503 # 40
vertex 0.2000
0.3600 0.0000 UV 1.0000 0.5000 # 41
vertex 0.1732
0.3600 0.1000 UV 0.9330 0.7500 # 42
vertex 0.0999
0.3600 0.1732 UV 0.7497 0.9330 # 43
vertex 0.0000
0.3600 0.2000 UV 0.5000 1.0000 # 44
vertex -0.1000
0.3600 0.1731 UV 0.2500 0.9327 # 45
vertex -0.1732
0.3600 0.0999 UV 0.0670 0.7497 # 46
#texend
color .3 .8 .3
surface .5 .5 0
lightsampling vertex
texturemode lit foreshorten
texture pfrond1 mask
pfrond1m # texture and mask
triangle 21 22 23
triangle 21 23 24
triangle 21 24 25
triangle 21 25 26
triangle 21 26 27
triangle 21 27 28
triangle 21 28 29
triangle 21 29 30
triangle 21 30 31
triangle 21 31 32
triangle 21 32 33
triangle 21 33 22
triangle 34 35 36
triangle 34 36 37
triangle 34 37 38
triangle 34 38 39
triangle 34 39 40
triangle 34 40 41
triangle 34 41 42
triangle 34 42 43
triangle 34 43 44
triangle 34 44 45
triangle 34 45 46
triangle 34 46 35
texture null # turn texture
off again for the "trunk"
color .38 .3 0
quad 19 1 2 20
quad 17 19 20 18
quad 15 17 18 16
quad 13 15 16 14
quad 11 13 14 12
quad 9 11 12 10
quad 7 9 10 8
quad 5 7 8 6
quad 3 5 6 4
quad 1 3 4 2
clumpend
modelend